FireRays, AMD's OpenCL based high performance ray tracing renderer
Pretty big news for GPU rendering: about 6 years after Nvidia released the source code of their high performance GPU ray tracing kernels and 4 years after Intel released Embree (high performance CPU...
View ArticleGPU path tracing tutorial 1: Drawing First Blood
In early 2011 I developed a simple real-time path traced Pong game together with Kerrash on top of an open source GPU path tracer called tokaspt (developed by Thierry Berger-Perrin) which could only...
View ArticleGPU path tracing tutorial 2: interactive triangle mesh path tracing
While the tutorial from the previous post was about path tracing simple scenes made of spheres, this tutorial will focus on how to build a very simple path tracer with support for loading and rendering...
View ArticleGPU path tracing tutorial 3: GPU-friendly Acceleration Structures. Now you're...
(In case you were wondering, my pun-loving girlfriend came up with the title for this post). This tutorial is the longest, but most crucial one so far and deals with the implementation ray tracing...
View ArticleFree introductory minibook on ray tracing
Peter Shirley has just released "Ray tracing, the next week", a free book on Amazon for anyone who wants to learn how to code a basic path tracer in C:...
View ArticleStart your engines: source code for FireRays (AMD's high performance OpenCL...
AMD has just released the full source code of FireRays, their OpenCL based GPU renderer which was first available as a SDK library since August 2015 (see...
View ArticleReal-time path traced Quake 2
Last week, Edd Biddulph released the code and some videos of a very impressive project he's working on: a real-time path traced version of Quake 2 running on OpenGL 3.3.Project link with videos:...
View ArticleGPU path tracing tutorial 4: Optimised BVH building, faster traversal and...
For this tutorial, I've implemented a couple of improvements based on the high performance GPU ray tracing framework of Timo Aila, Samuli Laine and Tero Karras (Nvidia research) which is described in...
View ArticleOpenCL path tracing tutorial 1: Firing up OpenCL
This is the first tutorial in a new series of GPU path tracing tutorials which will focus on OpenCL based rendering. The first few tutorials will cover the very basics of getting started with OpenCL...
View ArticleOpenCL path tracing tutorial 2: path tracing spheres
This tutorial consists of two parts: the first part will describe how to ray trace one sphere using OpenCL, while the second part covers path tracing of a scene made of spheres. The tutorial will be...
View ArticleWanted: GPU rendering developers
I'm working for an international company with very large (<Trump voice>"YUUUUUGE"<\Trump voice>) industry partners.We are currently looking for excellent developers with experience in GPU...
View ArticleOpenCL path tracing tutorial 3: OpenGL viewport, interactive camera and...
Just a link to the source code on Github for now, I'll update this post with a more detailed description when I find a bit more time:Â Part 1Setting up an OpenGL...
View ArticleWeb developer wanted
Our project is making great strides and we're currently looking for a top notch web developer to join our team.Candidates for this role should have:- a Bachelor of Computer Science - a minimum of 4...
View ArticleCycles, the fastest GPU renderer thanks to new denoising algorithms
Cycles is Blender's native CPU/GPU renderer, originally created in early 2011 by Brecht van Lommel (who left the Blender Institute in 2014 to work on Solid Angle's Arnold, which was acquired last year...
View ArticlePractical light field rendering tutorial with Cycles
This week Google announced "Seurat", a novel surface lightfield rendering technology which would enable "real-time cinema-quality, photorealistic graphics" on mobile VR devices, developed in...
View ArticleBeta testers wanted
In the past several months, we have been developing a novel ultrafast photorealistic rendering application and we're almost ready to unleash our beast onto the world. In our humble opinion, we think...
View ArticleTowards real-time path tracing: An Efficient Denoising Algorithm for Global...
July is a great month for rendering enthusiasts: there's of course Siggraph, but the most exciting conference is High Performance Graphics, which focuses on (real-time) ray tracing. One of the more...
View ArticleShiny Toy pathmarcher on Shadertoy
This looks incredible, raymarching with GI, glossy road, glossy car: https://www.shadertoy.com/view/ldsGWBThe future of real-time graphics is noisy!
View ArticleExcellent computer graphics developers wanted
Our team is expanding. We're currently looking for a developer with the following skills and experience:- Bachelor, Master or PhD in Computer Science or similar field- Specialisation in computer...
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