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FireRays, AMD's OpenCL based high performance ray tracing renderer

Pretty big news for GPU rendering: about 6 years after Nvidia released the source code of their high performance GPU ray tracing kernels and 4 years after Intel released Embree (high performance CPU...

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GPU path tracing tutorial 1: Drawing First Blood

In early 2011 I developed a simple real-time path traced Pong game together with Kerrash on top of an open source GPU path tracer called tokaspt (developed by Thierry Berger-Perrin) which could only...

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GPU path tracing tutorial 2: interactive triangle mesh path tracing

While the tutorial from the previous post was about path tracing simple scenes made of spheres, this tutorial will focus on how to build a very simple path tracer with support for loading and rendering...

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GPU path tracing tutorial 3: GPU-friendly Acceleration Structures. Now you're...

(In case you were wondering, my pun-loving girlfriend came up with the title for this post). This tutorial is the longest, but most crucial one so far and deals with the implementation ray tracing...

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Free introductory minibook on ray tracing

Peter Shirley has just released "Ray tracing, the next week", a free book on Amazon for anyone who wants to learn how to code a basic path tracer in C:...

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Start your engines: source code for FireRays (AMD's high performance OpenCL...

AMD has just released the full source code of FireRays, their OpenCL based GPU renderer which was first available as a SDK library since August 2015 (see...

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Real-time path traced Quake 2

Last week, Edd Biddulph released the code and some videos of a very impressive project he's working on: a real-time path traced version of Quake 2 running on OpenGL 3.3.Project link with videos:...

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GPU path tracing tutorial 4: Optimised BVH building, faster traversal and...

For this tutorial, I've implemented a couple of improvements based on the high performance GPU ray tracing framework of Timo Aila, Samuli Laine and Tero Karras (Nvidia research) which is described in...

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OpenCL path tracing tutorial 1: Firing up OpenCL

This is the first tutorial in a new series of GPU path tracing tutorials which will focus on OpenCL based rendering. The first few tutorials will cover the very basics of getting started with OpenCL...

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OpenCL path tracing tutorial 2: path tracing spheres

This tutorial consists of two parts: the first part will describe how to ray trace one sphere using OpenCL, while the second part covers path tracing of a scene made of spheres. The tutorial will be...

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Wanted: GPU rendering developers

I'm working for an international company with very large (<Trump voice>"YUUUUUGE"<\Trump voice>) industry partners.We are currently looking for excellent developers with experience in GPU...

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OpenCL path tracing tutorial 3: OpenGL viewport, interactive camera and...

Just a link to the source code on Github for now, I'll update this post with a more detailed description when I find a bit more time: Part 1Setting up an OpenGL...

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Web developer wanted

Our project is making great strides and we're currently looking for a top notch web developer to join our team.Candidates for this role should have:- a Bachelor of Computer Science  - a minimum of 4...

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Virtual reality

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Cycles, the fastest GPU renderer thanks to new denoising algorithms

Cycles is Blender's native CPU/GPU renderer, originally created in early 2011 by Brecht van Lommel (who left the Blender Institute in 2014 to work on Solid Angle's Arnold, which was acquired last year...

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Practical light field rendering tutorial with Cycles

This week Google announced "Seurat", a novel surface lightfield rendering technology which would enable "real-time cinema-quality, photorealistic graphics" on mobile VR devices, developed in...

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Beta testers wanted

In the past several months, we have been developing a novel ultrafast photorealistic rendering application and we're almost ready to unleash our beast onto the world. In our humble opinion, we think...

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Towards real-time path tracing: An Efficient Denoising Algorithm for Global...

July is a great month for rendering enthusiasts: there's of course Siggraph, but the most exciting conference is High Performance Graphics, which focuses on (real-time) ray tracing. One of the more...

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Shiny Toy pathmarcher on Shadertoy

This looks incredible, raymarching with GI, glossy road, glossy car: https://www.shadertoy.com/view/ldsGWBThe future of real-time graphics is noisy!

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Excellent computer graphics developers wanted

Our team is expanding. We're currently looking for a developer with the following skills and experience:- Bachelor, Master or PhD in Computer Science or similar field- Specialisation in computer...

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