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Shiny Toy pathmarcher on Shadertoy

This looks incredible, raymarching with GI, glossy road, glossy car: https://www.shadertoy.com/view/ldsGWBThe future of real-time graphics is noisy!

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3ds Max plugin developer wanted

As much as we despise Autodesk and would rather see the entire company go down in a pool of radioactive, fiery plasma (the eyebrow-scorching kind that is), the fact of the matter is that a sizeable...

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Freedom of noise: Nvidia releases OptiX 5.0 with royalty-free AI denoiser

2018 will be bookmarked as a turning point for Monte Carlo rendering due to the wide availability of fast, high quality denoising algorithms, which can be attributed for a large part to Nvidia...

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Technical 3D artist wanted

The Blue Brain Project is currently looking for an exceptional technical 3D artist to join the scientific visualisation team. Blue Brain is a Swiss initiative based at the Biotech Campus in Geneva...

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New GPU path tracer announced

Jacco Bikker just announced a new GPU based path tracer on the ompf forum. There's also a demo version available that you can grab from this post. 

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Shiny Toy pathmarcher on Shadertoy

This looks incredible, raymarching with GI, glossy road, glossy car: https://www.shadertoy.com/view/ldsGWBThe future of real-time graphics is noisy!

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Real-time path tracing with OctaneRender 1.5

Just want to share a couple of real-time rendered videos made with the upcoming OctaneRender 1.5. The scene used in the videos is the same one that was used for the Brigade 3 launch videos. The...

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Lamborghini Test Drive (OctaneRender animation)

Recently I was blown away by a video posted by niuq.cam on the Octane forum, called "Lamborghini Test Drive" as a tribute to celebrate the 50h anniversary of Lamborghini. The realism you can achieve...

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Real-time path tracing on a 40 megapixel screen

The Blue Brain Project is a Switzerland based computational neuroscience project which aims to demystify how the brain works by simulating a biologically accurate brain using a state-of-the-art...

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Accelerating path tracing by using the BVH as multiresolution geometry

Before continuing the tutorial series, let's have a look at a simple but effective way to speed up path tracing. The idea is quite simple: like an octree, a bounding volume hierarchy (BVH) can double...

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Nvidia gearing up to unleash real-time ray tracing to the masses

In the last two months, Nvidia roped in several high profile, world class ray tracing experts (with mostly a CPU ray tracing background):Matt PharrOne of the authors of the Physically Based Rendering...

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Chaos Group (V-Ray) announces real-time path tracer Lavina

The Chaos Group blog features quite an interesting article about the speed increase which can be expected by using Nvidia's recently announced RTX cards:...

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Looking for C++ ray tracing and frontend developers

The Blue Brain Project is a Swiss research project, based in Geneva, which started in 2005 and aims to faithfully simulate a detailed digital version of the mouse brain, (as close to biology as is...

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Nvidia release OptiX 6.0 with support for hardware accelerated ray tracing

Nvidia recently released a new version of Optix, which finally adds support for the much hyped RTX cores on the Turing GPUs (RTX 2080, Quadro RTX 8000 etc), which provide hardware acceleration for...

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Looking for fullstack React developers

The Blue Brain Project is a research project based in Geneva, Switzerland with an ambitious goal: to push computational neuroscience to another level by simulating a full digitally reconstructed...

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Unreal Engine now has real-time ray tracing and a path tracer

Epic recetly just released the stable version of Unreal Engine 4.22 which comes with real-time ray tracing and a fully fledged path tracer for ground truth...

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LightTracer, the first WebGL path tracer for photorealistic rendering of...

A couple of days ago, Denis Bogolepov sent me a link to LightTracer, a browser based path tracer which he and Danila Ulyanov have developed. I'm quite impressed and excited about LightTracer, as it is...

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LightHouse 2, the new OptiX based real-time GPU path tracing framework,...

Just before Siggraph, Jacco Bikker released Lighthouse 2, his new real-time path tracing framework as open source on Github:https://github.com/jbikker/lighthouse2If you haven't heard of Jacco Bikker...

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Brand new GPU path tracing research from Nvidia and AMD

A very interesting paper called "Gradient domain path tracing" was just published by Nvidia researchers (coming from the same incredibly talented Helsinki university research group as Timo Aila, Samuli...

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FireRays, AMD's OpenCL based high performance ray tracing renderer

Pretty big news for GPU rendering: about 6 years after Nvidia released the source code of their high performance GPU ray tracing kernels and 4 years after Intel released Embree (high performance CPU...

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