Shiny Toy pathmarcher on Shadertoy
This looks incredible, raymarching with GI, glossy road, glossy car: https://www.shadertoy.com/view/ldsGWBThe future of real-time graphics is noisy!
View Article3ds Max plugin developer wanted
As much as we despise Autodesk and would rather see the entire company go down in a pool of radioactive, fiery plasma (the eyebrow-scorching kind that is), the fact of the matter is that a sizeable...
View ArticleFreedom of noise: Nvidia releases OptiX 5.0 with royalty-free AI denoiser
2018 will be bookmarked as a turning point for Monte Carlo rendering due to the wide availability of fast, high quality denoising algorithms, which can be attributed for a large part to Nvidia...
View ArticleTechnical 3D artist wanted
The Blue Brain Project is currently looking for an exceptional technical 3D artist to join the scientific visualisation team. Blue Brain is a Swiss initiative based at the Biotech Campus in Geneva...
View ArticleNew GPU path tracer announced
Jacco Bikker just announced a new GPU based path tracer on the ompf forum. There's also a demo version available that you can grab from this post.
View ArticleShiny Toy pathmarcher on Shadertoy
This looks incredible, raymarching with GI, glossy road, glossy car: https://www.shadertoy.com/view/ldsGWBThe future of real-time graphics is noisy!
View ArticleReal-time path tracing with OctaneRender 1.5
Just want to share a couple of real-time rendered videos made with the upcoming OctaneRender 1.5. The scene used in the videos is the same one that was used for the Brigade 3 launch videos. The...
View ArticleLamborghini Test Drive (OctaneRender animation)
Recently I was blown away by a video posted by niuq.cam on the Octane forum, called "Lamborghini Test Drive" as a tribute to celebrate the 50h anniversary of Lamborghini. The realism you can achieve...
View ArticleReal-time path tracing on a 40 megapixel screen
The Blue Brain Project is a Switzerland based computational neuroscience project which aims to demystify how the brain works by simulating a biologically accurate brain using a state-of-the-art...
View ArticleAccelerating path tracing by using the BVH as multiresolution geometry
Before continuing the tutorial series, let's have a look at a simple but effective way to speed up path tracing. The idea is quite simple: like an octree, a bounding volume hierarchy (BVH) can double...
View ArticleNvidia gearing up to unleash real-time ray tracing to the masses
In the last two months, Nvidia roped in several high profile, world class ray tracing experts (with mostly a CPU ray tracing background):Matt PharrOne of the authors of the Physically Based Rendering...
View ArticleChaos Group (V-Ray) announces real-time path tracer Lavina
The Chaos Group blog features quite an interesting article about the speed increase which can be expected by using Nvidia's recently announced RTX cards:...
View ArticleLooking for C++ ray tracing and frontend developers
The Blue Brain Project is a Swiss research project, based in Geneva, which started in 2005 and aims to faithfully simulate a detailed digital version of the mouse brain, (as close to biology as is...
View ArticleNvidia release OptiX 6.0 with support for hardware accelerated ray tracing
Nvidia recently released a new version of Optix, which finally adds support for the much hyped RTX cores on the Turing GPUs (RTX 2080, Quadro RTX 8000 etc), which provide hardware acceleration for...
View ArticleLooking for fullstack React developers
The Blue Brain Project is a research project based in Geneva, Switzerland with an ambitious goal: to push computational neuroscience to another level by simulating a full digitally reconstructed...
View ArticleUnreal Engine now has real-time ray tracing and a path tracer
Epic recetly just released the stable version of Unreal Engine 4.22 which comes with real-time ray tracing and a fully fledged path tracer for ground truth...
View ArticleLightTracer, the first WebGL path tracer for photorealistic rendering of...
A couple of days ago, Denis Bogolepov sent me a link to LightTracer, a browser based path tracer which he and Danila Ulyanov have developed. I'm quite impressed and excited about LightTracer, as it is...
View ArticleLightHouse 2, the new OptiX based real-time GPU path tracing framework,...
Just before Siggraph, Jacco Bikker released Lighthouse 2, his new real-time path tracing framework as open source on Github:https://github.com/jbikker/lighthouse2If you haven't heard of Jacco Bikker...
View ArticleBrand new GPU path tracing research from Nvidia and AMD
A very interesting paper called "Gradient domain path tracing" was just published by Nvidia researchers (coming from the same incredibly talented Helsinki university research group as Timo Aila, Samuli...
View ArticleFireRays, AMD's OpenCL based high performance ray tracing renderer
Pretty big news for GPU rendering: about 6 years after Nvidia released the source code of their high performance GPU ray tracing kernels and 4 years after Intel released Embree (high performance CPU...
View Article