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Real-time GPU path tracing: Physics dragons 2

The following video accompanies the screenshots from the previous post:  It shows 1024 dynamic instances of a Stanford dragon model of 100k triangles each, for a total of 100 million triangles, path...

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Real-time GPU path tracing: Cubed City

 A new test with the Brigade path tracer, showing 1024 physics driven dynamic cubes in a street scene. It's incredibly fun to fly through a photoreal scene in real-time while tons of cubes are falling...

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Real-time GPU path traced Gangnam style

Not that many updates lately, during the last two months we've been working on a kick-ass Brigade tech demo that will be shown on a conference in the second half of this month. I'll post screenshots...

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Prepare to be flabberghasted...

After the successful presentation at Siggraph 2012, Brigade will rear its ugly ahead again in public next week. This time it's Nvidia's GTC conference, where OTOY will have a 50 minute talk on Tuesday,...

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Real-time path traced Virtual Reality

With the GTC almost over, we can finally unveil what we've been working on for the past seven months. Brigade has made massive progress during that time in all areas: performance, quality, sampling...

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Real-time path tracing: ultra high detailed dynamic character test

To celebrate Siggraph, here's a new video of Brigade for your enjoyment, showing ananimated character mesh consisting of 125k dynamic triangles rendered in real-time at 35 fps with path tracing (the...

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Carmack's "Physics of Light and Rendering" talk at QuakeCon 2013 (with...

For the first time at QuakeCon, John Carmack showed off his talents as a lecturer as he gave a one hour talk on the Physics of Light and Rendering, which covered everything from rasterization to ray...

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Real-time path tracing: 4968 daftly dancing dudes on Stanford Bunny

Another real-time path traced test of Brigade with HDR environment lighting, featuring the Stanford bunny and the dancing dude from one of the previous posts. Jeroen van Schijndel (Brigade's lead dev),...

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Soon...

 

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Sooner...

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Le Brigade nouveau est arrivé!

Time for an update on Brigade 3 and what we've been working on: until now, we have mostly shown scenes with limited materials, i.e. either perfectly diffuse or perfectly specular surfaces. The reason...

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New real-time CUDA path tracer Arauna 2 announced + demo available

Jacco Bikker just announced a new CUDA based path tracer called Arauna 2 on the ompf forum. There's also a demo version available that you can grab from this post. Seems like the era of real-time path...

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Shiny Toy pathmarcher on Shadertoy

This looks incredible, raymarching with GI, glossy road, glossy car: https://www.shadertoy.com/view/ldsGWBThe future of real-time graphics is noisy!

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Real-time path tracing with OctaneRender 1.5

Just want to share a couple of real-time rendered videos made with the upcoming OctaneRender 1.5. The scene used in the videos is the same one that was used for the Brigade 3 launch videos. The...

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Lamborghini Test Drive (OctaneRender animation)

Recently I was blown away by a video posted by niuq.cam on the Octane forum, called "Lamborghini Test Drive" as a tribute to celebrate the 50h anniversary of Lamborghini. The realism you can achieve...

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Real-time rendered animations with OctaneRender 1.5

OctaneRender 1.5 has some really powerful features like support for Alembic animations and a fully scriptable user interface. The Alembic file support allows for real-time rendered animations in the...

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Object-order ray tracing for fully dynamic scenes

Today, the GPU Pro blog posted a very interesting article about a novel technique that seemlessly unifies rasterization and ray tracing based rendering for fully dynamic scenes. The technique entitled...

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Scratch-a-pixel and more

Having left Otoy some time ago and after enjoying  a sweet as holiday, it's time for things new and exciting. Lots of interesting rendering related stuff happened in the past months, below are some of...

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Real-time ray traced augmented reality for surgeons

With last month's unveiling of Microsoft's augmented reality glasses project dubbed "HoloLens", today's announcement of Sony's plans to release a similar AR device called the "SmartEyeGlass", and with...

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Brand new GPU path tracing research from Nvidia and AMD

A very interesting paper called "Gradient domain path tracing" was just published by Nvidia researchers (coming from the same incredibly talented Helsinki university research group as Timo Aila, Samuli...

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