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Free introductory minibook on ray tracing

Peter Shirley has just released "Ray tracing, the next week", a free book on Amazon for anyone who wants to learn how to code a basic path tracer in C:...

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Start your engines: source code for FireRays (AMD's high performance OpenCL...

AMD has just released the full source code of FireRays, their OpenCL based GPU renderer which was first available as a SDK library since August 2015 (see...

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Real-time path traced Quake 2

Last week, Edd Biddulph released the code and some videos of a very impressive project he's working on: a real-time path traced version of Quake 2 running on OpenGL 3.3.Project link with videos:...

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GPU path tracing tutorial 4: Optimised BVH building, faster traversal and...

For this tutorial, I've implemented a couple of improvements based on the high performance GPU ray tracing framework of Timo Aila, Samuli Laine and Tero Karras (Nvidia research) which is described in...

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OpenCL path tracing tutorial 1: Firing up OpenCL

This is the first tutorial in a new series of GPU path tracing tutorials which will focus on OpenCL based rendering. The first few tutorials will cover the very basics of getting started with OpenCL...

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OpenCL path tracing tutorial 2: path tracing spheres

This tutorial consists of two parts: the first part will describe how to ray trace one sphere using OpenCL, while the second part covers path tracing of a scene made of spheres. The tutorial will be...

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Wanted: GPU rendering developers

I'm working for an international company with very large (<Trump voice>"YUUUUUGE"<\Trump voice>) industry partners.We are currently looking for excellent developers with experience in GPU...

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OpenCL path tracing tutorial 3: OpenGL viewport, interactive camera and...

Just a link to the source code on Github for now, I'll update this post with a more detailed description when I find a bit more time: Part 1Setting up an OpenGL...

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Virtual reality

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Practical light field rendering tutorial with Cycles

This week Google announced "Seurat", a novel surface lightfield rendering technology which would enable "real-time cinema-quality, photorealistic graphics" on mobile VR devices, developed in...

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Towards real-time path tracing: An Efficient Denoising Algorithm for Global...

July is a great month for rendering enthusiasts: there's of course Siggraph, but the most exciting conference is High Performance Graphics, which focuses on (real-time) ray tracing. One of the more...

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Freedom of noise: Nvidia releases OptiX 5.0 with royalty-free AI denoiser

2018 will be bookmarked as a turning point for Monte Carlo rendering due to the wide availability of fast, high quality denoising algorithms, which can be attributed for a large part to Nvidia...

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Real-time path tracing on a 40 megapixel screen

The Blue Brain Project is a Switzerland based computational neuroscience project which aims to demystify how the brain works by simulating a biologically accurate brain using a state-of-the-art...

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Accelerating path tracing by using the BVH as multiresolution geometry

Before continuing the tutorial series, let's have a look at a simple but effective way to speed up path tracing. The idea is quite simple: like an octree, a bounding volume hierarchy (BVH) can double...

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Nvidia gearing up to unleash real-time ray tracing to the masses

In the last two months, Nvidia roped in several high profile, world class ray tracing experts (with mostly a CPU ray tracing background):Matt PharrOne of the authors of the Physically Based Rendering...

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Chaos Group (V-Ray) announces real-time path tracer Lavina

The Chaos Group blog features quite an interesting article about the speed increase which can be expected by using Nvidia's recently announced RTX cards:...

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Nvidia release OptiX 6.0 with support for hardware accelerated ray tracing

Nvidia recently released a new version of Optix, which finally adds support for the much hyped RTX cores on the Turing GPUs (RTX 2080, Quadro RTX 8000 etc), which provide hardware acceleration for...

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Unreal Engine now has real-time ray tracing and a path tracer

Epic recetly just released the stable version of Unreal Engine 4.22 which comes with real-time ray tracing and a fully fledged path tracer for ground truth...

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LightTracer, the first WebGL path tracer for photorealistic rendering of...

A couple of days ago, Denis Bogolepov sent me a link to LightTracer, a browser based path tracer which he and Danila Ulyanov have developed. I'm quite impressed and excited about LightTracer, as it is...

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LightHouse 2, the new OptiX based real-time GPU path tracing framework,...

Just before Siggraph, Jacco Bikker released Lighthouse 2, his new real-time path tracing framework as open source on Github:https://github.com/jbikker/lighthouse2If you haven't heard of Jacco Bikker...

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Finally...

Today Nvidia showed this astounding demo. Pure real-time ray tracing (with some deep learning based upscaling and denoising), no rasterization or baked lighting. So it finally happened...

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Marbles RTX at night

Nvidia showed an improved version of their Marbles RTX demo during the RTX 3000 launch event. What makes this new demo so impressive is that it appears to handle dozens of small lights without breaking...

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Ray Tracing Gems II book released for free

The best things in life are free they say and that's certainly true for this gem. Download it from here: http://www.realtimerendering.com/raytracinggems/rtg2/index.html

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Nvidia Omniverse renders everything and the kitchen sink

Last week at Siggraph, Nvidia released a fascinating making-of documentary of the Nvidia GTC keynote. It contains lots of snippets showing the real-time photorealistic rendering capabilities of...

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Nvidia Racer RTX

Well this put a smile on my face. Nvidia just announced Racer RTX, a fully real-time raytraced minigame running on their Omniverse platform on a single RTX 4000. It looks quite a few steps up from...

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