Free introductory minibook on ray tracing
Peter Shirley has just released "Ray tracing, the next week", a free book on Amazon for anyone who wants to learn how to code a basic path tracer in C:...
View ArticleStart your engines: source code for FireRays (AMD's high performance OpenCL...
AMD has just released the full source code of FireRays, their OpenCL based GPU renderer which was first available as a SDK library since August 2015 (see...
View ArticleReal-time path traced Quake 2
Last week, Edd Biddulph released the code and some videos of a very impressive project he's working on: a real-time path traced version of Quake 2 running on OpenGL 3.3.Project link with videos:...
View ArticleGPU path tracing tutorial 4: Optimised BVH building, faster traversal and...
For this tutorial, I've implemented a couple of improvements based on the high performance GPU ray tracing framework of Timo Aila, Samuli Laine and Tero Karras (Nvidia research) which is described in...
View ArticleOpenCL path tracing tutorial 1: Firing up OpenCL
This is the first tutorial in a new series of GPU path tracing tutorials which will focus on OpenCL based rendering. The first few tutorials will cover the very basics of getting started with OpenCL...
View ArticleOpenCL path tracing tutorial 2: path tracing spheres
This tutorial consists of two parts: the first part will describe how to ray trace one sphere using OpenCL, while the second part covers path tracing of a scene made of spheres. The tutorial will be...
View ArticleWanted: GPU rendering developers
I'm working for an international company with very large (<Trump voice>"YUUUUUGE"<\Trump voice>) industry partners.We are currently looking for excellent developers with experience in GPU...
View ArticleOpenCL path tracing tutorial 3: OpenGL viewport, interactive camera and...
Just a link to the source code on Github for now, I'll update this post with a more detailed description when I find a bit more time: Part 1Setting up an OpenGL...
View ArticlePractical light field rendering tutorial with Cycles
This week Google announced "Seurat", a novel surface lightfield rendering technology which would enable "real-time cinema-quality, photorealistic graphics" on mobile VR devices, developed in...
View ArticleTowards real-time path tracing: An Efficient Denoising Algorithm for Global...
July is a great month for rendering enthusiasts: there's of course Siggraph, but the most exciting conference is High Performance Graphics, which focuses on (real-time) ray tracing. One of the more...
View ArticleFreedom of noise: Nvidia releases OptiX 5.0 with royalty-free AI denoiser
2018 will be bookmarked as a turning point for Monte Carlo rendering due to the wide availability of fast, high quality denoising algorithms, which can be attributed for a large part to Nvidia...
View ArticleReal-time path tracing on a 40 megapixel screen
The Blue Brain Project is a Switzerland based computational neuroscience project which aims to demystify how the brain works by simulating a biologically accurate brain using a state-of-the-art...
View ArticleAccelerating path tracing by using the BVH as multiresolution geometry
Before continuing the tutorial series, let's have a look at a simple but effective way to speed up path tracing. The idea is quite simple: like an octree, a bounding volume hierarchy (BVH) can double...
View ArticleNvidia gearing up to unleash real-time ray tracing to the masses
In the last two months, Nvidia roped in several high profile, world class ray tracing experts (with mostly a CPU ray tracing background):Matt PharrOne of the authors of the Physically Based Rendering...
View ArticleChaos Group (V-Ray) announces real-time path tracer Lavina
The Chaos Group blog features quite an interesting article about the speed increase which can be expected by using Nvidia's recently announced RTX cards:...
View ArticleNvidia release OptiX 6.0 with support for hardware accelerated ray tracing
Nvidia recently released a new version of Optix, which finally adds support for the much hyped RTX cores on the Turing GPUs (RTX 2080, Quadro RTX 8000 etc), which provide hardware acceleration for...
View ArticleUnreal Engine now has real-time ray tracing and a path tracer
Epic recetly just released the stable version of Unreal Engine 4.22 which comes with real-time ray tracing and a fully fledged path tracer for ground truth...
View ArticleLightTracer, the first WebGL path tracer for photorealistic rendering of...
A couple of days ago, Denis Bogolepov sent me a link to LightTracer, a browser based path tracer which he and Danila Ulyanov have developed. I'm quite impressed and excited about LightTracer, as it is...
View ArticleLightHouse 2, the new OptiX based real-time GPU path tracing framework,...
Just before Siggraph, Jacco Bikker released Lighthouse 2, his new real-time path tracing framework as open source on Github:https://github.com/jbikker/lighthouse2If you haven't heard of Jacco Bikker...
View ArticleFinally...
Today Nvidia showed this astounding demo. Pure real-time ray tracing (with some deep learning based upscaling and denoising), no rasterization or baked lighting. So it finally happened...
View ArticleMarbles RTX at night
Nvidia showed an improved version of their Marbles RTX demo during the RTX 3000 launch event. What makes this new demo so impressive is that it appears to handle dozens of small lights without breaking...
View ArticleRay Tracing Gems II book released for free
The best things in life are free they say and that's certainly true for this gem. Download it from here: http://www.realtimerendering.com/raytracinggems/rtg2/index.html
View ArticleNvidia Omniverse renders everything and the kitchen sink
Last week at Siggraph, Nvidia released a fascinating making-of documentary of the Nvidia GTC keynote. It contains lots of snippets showing the real-time photorealistic rendering capabilities of...
View ArticleNvidia Racer RTX
Well this put a smile on my face. Nvidia just announced Racer RTX, a fully real-time raytraced minigame running on their Omniverse platform on a single RTX 4000. It looks quite a few steps up from...
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