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Channel: Ray Tracey's blog
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Brigade fearsome physics cube in modern city

Another real-time rendering test with Brigade, set in the Urban Sprawl scene. - 800x480 resolution - 5 spp- 2x GTX 580- because there is very little noise, blurring (frame averaging) is turned...

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Change of jobs...

I'm incredibly proud to announce that, starting today, I'm officially part of the Octane Render team at OTOY New Zealand (formerly Refractive Software).You can check out the official announcement on...

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Brigade at Siggraph 2012

Brigade will be presented in the Real-Time Live! session at this year's Siggraph:http://s2012.siggraph.org/attendees/sessions/brigade-real-time-photorealistic-rendering-gpu-path-tracingOther noteworthy...

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Real-time path traced dynamic geometry in Octane Render

OTOY NZ just released a preview build of Octane Render which supports instancing and real-time path traced dynamic geometry, check it out (1080p video):More info here:...

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"Reconstructing the indirect light field for global illumination" paper...

It took some time, but the paper co-authored by Lehtinen, Aila, Laine and Durand is finally out. I've been looking forward to this paper for a few months and it surely doesn't...

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Real-time rendered animation previews with Octane Render

This is a major breakthrough in rendering: the last version of Octane Render can now render complex animatable objects completely in real-time with path tracing. This has never been done before and is...

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Real-time path traced Brigade demo at Siggraph (screens + video)

Real-time path tracing is back. I haven't posted Brigade updates for a while, but development has never been stronger. This post is for the unhappy few who weren't able to attend Siggraph this year and...

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Real-time photorealistic physics experiments with Octane Render

Some real-time rendered physics experiments I did with Octane Render (the ultrafast unbiased GPU renderer) and MassFX in 3ds Max 2012. The instant ultrahigh quality feedback of Octane is extremely...

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Real-time photorealistic physics experiments with Octane Render continued

As a follow-up to the previous post, here's another real-time rendered test with the Octane for 3ds Max plug-in, using MassFX and Voronoi shatter. Thanks to the extremely high rendering speed of...

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Real-time path tracing: racing game

This post is for the long time followers of this blog: one year ago, I've created a real-time path traced racing/physics game called "Unbiased Stunt Racer" (see...

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Hayssam Keilany aka iCELaGlacE joins OTOY

Excellent news everybody! Hayssam Keilany, creator of iCEnhancer and best known for his photorealistic GTA IV mod, has joined our ever growing OTOY team in New Zealand to apply his lighting magic on...

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iCEnhanced Brigade screenshots (1)

These are the first tasty screenshots made by iCELaGlacE (Hayssam Keilany) using the iCEnhanced version of OTOY's Brigade real-time path tracing engine (the beautifully detailed interior scene was...

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iCEnhanced Brigade screenshots (2)

Another set of stunning screenshots made by iCELaGlace using OTOY's Brigade engine. The scene is Stonemason's Backstreets. Seeing this stuff running in real-time is utterly amazing. We have a dynamic...

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iCEnhanced Brigade screenshots (3)

A few more amazing shots of Brigade, made by iCE La GlacE (see facebook.com/icenhancer)With some of the optimizations that we're working on right now, the real-time path tracing technology provided by...

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Real-time GPU path tracing: Octane Render getting started videos

This is an awesome video showcasing the extreme speed at which Octane Render is able to produce photorealistic images with path tracing (and it's also a nice introduction to Octane). Coffeemills will...

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Caustics

Made by icelaglace

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Unbiased Dragon Fiesta

It's been a long time since I posted a video about Brigade (blame Octane Render, which is so fucking awesome and addictive it's not even funny anymore, check for example this video:...

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Real-time GPU path tracing: Unbiased Cab City WIP 1

Found some time to do another quick instancing test with OTOY's Brigade engine: - 1024 dynamic instances of a car (materials can be customized per instance, not shown yet)- car model contains about 23k...

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Photorealistic head with Octane Render

Just needed to share these jaw dropping images made by icelaglace using Octane Render, they are too good to be true: - ultra-detailed 17 million triangle human head mesh captured with OTOY's LightStage...

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Real-time GPU path tracing: Physics dragons

Another quick test with OTOY's Brigade engine showing 1024 physics driven Stanford dragons. Brigade has an extremely efficient way of handling dynamic instances and can now effortlessly render billions...

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