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Real-time photorealistic physics experiments with Octane Render continued

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As a follow-up to the previous post, here's another real-time rendered test with the Octane for 3ds Max plug-in, using MassFX and Voronoi shatter. Thanks to the extremely high rendering speed of Octane, users can now edit every aspect of a movie in final photorealistic quality in real-time: lighting, materials and most importantly geometry. This is the ultimate dream of every CG artist. From here, it's not that hard to imagine this technology being used in a real game...

The following video and screenshots were rendered on one GTX 590. Note the rendertimes and resolutions of the Octane viewports:


  

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