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Brigade fearsome physics cube in modern city

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Another real-time rendering test with Brigade, set in the Urban Sprawl scene. 

- 800x480 resolution 
- 5 spp
- 2x GTX 580
- because there is very little noise, blurring (frame averaging) is turned off




UPDATE: A reader of this blog sent me a highly detailed mesh of a procedural mountain landscape (500k traingles), created with World Machine, which rendered extremely fast with Brigade. The image below took less than half a second to render (the lighting isn't great, but that's not the point of this test :)


UPDATE 2: some pictures of  an upcoming demo (idea by Jeroen van Schijndel):
the refraction index of the window glass is probably too much, should be tweaked


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