Another real-time rendering test with Brigade, set in the Urban Sprawl scene.
- 800x480 resolution
- 5 spp
- 2x GTX 580
- because there is very little noise, blurring (frame averaging) is turned off
UPDATE: A reader of this blog sent me a highly detailed mesh of a procedural mountain landscape (500k traingles), created with World Machine, which rendered extremely fast with Brigade. The image below took less than half a second to render (the lighting isn't great, but that's not the point of this test :)
UPDATE 2: some pictures of an upcoming demo (idea by Jeroen van Schijndel):
the refraction index of the window glass is probably too much, should be tweaked