This is a major breakthrough in rendering: the last version of Octane Render can now render complex animatable objects completely in real-time with path tracing. This has never been done before and is a game changer for animation previsualisation.
Real-time ray tracing of scenes with highly detailed dynamic objects has always been considered as a near impossible feat and has held ray tracing back as a rendering method for interactive applications such as games. Until now: we have adapted Octane in such a way that it can handle dynamic scenes effortlessly and in real-time without compromising the ultrafast GPU path tracing performance.
The following video was made with the Octane plug-in for 3ds Max and demonstrates that the acceleration structure of the animated robot can be updated instantly while rendering an instant preview of the lighting. The transformer in the animation was used before in a demo that I've made with Brigade some time ago (http://raytracey.blogspot.co.nz/2012/04/real-time-photorealistic-path-tracing.html) and I always wanted to see it animated and rendered in real-time with path tracing, which can now be done with Octane and will be shown in another video :
The following video was made with the Octane plug-in for 3ds Max and demonstrates that the acceleration structure of the animated robot can be updated instantly while rendering an instant preview of the lighting. The transformer in the animation was used before in a demo that I've made with Brigade some time ago (http://raytracey.blogspot.co.nz/2012/04/real-time-photorealistic-path-tracing.html) and I always wanted to see it animated and rendered in real-time with path tracing, which can now be done with Octane and will be shown in another video :
This is the final render, with motion blur using subframes in 3ds Max:
https://www.youtube.com/watch?v=3NkN7JNbmnQ
Some screens from an early render:
UPDATE: a video of the same animation with materials
Another video, showing a real-time deforming hand, rendered with real-time path tracing:
You'll be able to follow the progress of Octane Render and all of our tests on a dedicated blog soon (this post will also be moved to the new blog).