Just needed to share these jaw dropping images made by icelaglace using Octane Render, they are too good to be true:
- ultra-detailed 17 million triangle human head mesh captured with OTOY's LightStage
- rendered with path tracing using physically based (unbiased) subsurface scattering
- HDRI environment map lighting
- 2048x1024 resolution
- completely noiseless after 8 seconds with just one GTX 680 using Octane Render v1.01 (which features environment map importance sampling)
And this is a 8192x4096 render (blogspot resized the image unfortunately). Note that all the detail is pure geometry, and is not coming from the normal maps
Another one: