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Real-time GPU path traced Gangnam style

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Not that many updates lately, during the last two months we've been working on a kick-ass Brigade tech demo that will be shown on a conference in the second half of this month. I'll post screenshots and videos posted after the event, but in the meantime we're still doing some smaller tests, such as this as animated character instance test. The video and screenshots are rendered with Brigade's superfast path tracing kernel (maxdepth 6) and show 12 instanced characters animated in real-time. 

 
 
             
Update: Some teaser images of a new scene, rendered in real-time with very nice color bleeding and real-time post processing:


More to come soon

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