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Finally...

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Today Nvidia showed this astounding demo. Pure real-time ray tracing (with some deep learning based upscaling and denoising), no rasterization or baked lighting. So it finally happened...





Marbles RTX at night

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Nvidia showed an improved version of their Marbles RTX demo during the RTX 3000 launch event. What makes this new demo so impressive is that it appears to handle dozens of small lights without breaking a sweat, something which is notoriously difficult for a path tracer, let alone one of the real-time kind:

 


Making of Marbles RTX (really fantastic):


The animation is rendered in real-time in Nvidia's Omniverse, a new collaborative platform which features noise-free real-time path tracing and is already turning some heads in the CGI industry. Nvidia now also shared the first sneak peek of Omniverse's capabilities:

 

... and real-time path traced gameplay:

https://twitter.com/i/status/1304091196214534145

Be sure to watch this one, because I have a feeling it will knock a few people off their rocker when it's released. I can hardly contain my excitement!

Ray Tracing Gems II book released for free

Nvidia Omniverse renders everything and the kitchen sink

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Last week at Siggraph, Nvidia released a fascinating making-of documentary of the Nvidia GTC keynote. It contains lots of snippets showing the real-time photorealistic rendering capabilities of Omniverse.

Short version:


Extended version:


The Siggraph talk titled "Realistic digital human rendering with Omniverse RTX Renderer" is also a must-watch for anyone interested in CG humans: 

https://www.nvidia.com/en-us/on-demand/session/siggraph2021-sigg21-s-09/



Nvidia Racer RTX

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Well this put a smile on my face. Nvidia just announced Racer RTX, a fully real-time raytraced minigame running on their Omniverse platform on a single RTX 4000. It looks quite a few steps up from Marbles RTX, which was already exceptional in itself. The lighting and shading quality is fairly unparalleled for a real-time application. It's amazing to see how quickly this technology has progressed in the last five years and to know that this will be available to everyone (who can afford a next-gen GPU) soon. If only GTA 6 would look as good as this...






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